Share as many screens as you’d like with others, no matter what computer you’re using. “Immersed enables you and others to collaborate remotely by immersing you into the same VR workspace! Be in the same virtual room with up to 7 people! Multiscreen Sharing. Combining the best in immersive 3D graphics, virtual reality and cloud computing technology, Glue empowers teams everywhere to maximize their collaboration potential.” Immersed Image courtesy Immersed Glue brings remote teams together to learn, share, plane and create. “Glue is a modern collaboration platform for teams who need remote meetings to be as great as face-to-face meetings. It doesn’t matter where you are, Connec2 makes you feel present at any meeting.” Glue
Teleport as your digital avatar to the virtual workspace to start collaborating together. Imagine a virtual extension of your workspace in which physical boundaries disappear. “Connec2 is a virtual collaboration platform that allows you to have a lifelike social experience.
These apps are designed for professionals who need to collaborate, meet, discuss, present, and make collective decisions, as well as those who want to be able to use their PC for productivity in VR while connected with others. Updated – August 31st, 2021 Team Collaboration, Presentation, & Virtual Offices Here’s a look at a handful of VR apps built for remote collaboration. While this is great for visiting with friends remotely, there’s a number of VR companies betting that virtual reality office environments, remote collaboration, and working from home in VR are going to be the future of work.
The lack of external sensors that a headset like the HTC Vive Pro 2 uses to carefully replicate your hand movements in VR might be missing here, but we found the Quest 2’s controllers still accurate enough to fly through difficult levels of Beat Saber without frustration.One of VR’s biggest strengths is the ability to make those at a distance feel like they’re physically near each other. In practice, we didn’t notice a change in quality between the controllers. While Ars Technica reports that the newer controllers are less accurate than those that came with the original Quest, Tested notes that they seem to simply operate in a different way. The Quest 2’s controllers are intuitive to use and easy to hold for long periods. Sensors built into the headset track the location of the controllers, so moving your hands physically moves them in VR.
Your thumbs can reach a small joystick, plus A, B, and home buttons. The two controllers are molded to sit in your hand, with your pointer fingers resting on triggers and your middle fingers resting on “grip” buttons. The Quest 2’s Touch controllers, which are similar to the original Rift Touch controllers, are among our favorite styles of VR controllers. Headsets with high-quality built-in headphones or speakers eliminate an extra accessory to buy and still leave open the option of swapping in your own pair if you care to.